Educational Video Game Content (Formerly Agau)

Within the proposal of the Talentum Line division, whose objective is to design innovative educational experiences through narrative universes, the video game becomes a cornerstone content that, due to its interactive characteristics, allows direct connection with the young audience to effectively develop pedagogical objectives.

The goal of the educational metaverse is defined as strengthening the teaching-learning process by extending the educational experience through virtual scenarios using digital resources. Possible spaces within this metaverse include classrooms, 3D simulators, interactive digital content, and video games.

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